Opening the tutorial in battle no longer breaks the interface.Odded path-dots on worldmap that were missing when re-entering from the camp.Added tooltip for difficulty level option.Fixed an issue with difficulty levels are not being applied correctly.Corpofrigo lvl4 no longer breaks if cast on a neutral object.Fixed the Screen of "four years later" just displaying "4" in Japanese.Fixed Knockback so it no longer pushes victims through Fortifex walls.Fixed problem with achievements "The Saint" and "The Monster".Fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in.Fixed dialog option about saving Mirai in Marwan's throneroom.Fixed broken narrator-screen prior to ElHalem.Fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.Fixed swamphole script so it properly reacts to knocked back entities.Fixed a problem with partial success in El Halem preparation battle.Added hint boxes for chimera conversions with the Hell Organ.
Improved AI script interaction with Ecliptifactus entities.Corrected hex cell height levels in a few maps.Repaired missing texture link in Jester Wood gore.Tykates now vanishes correctly from his cage when released or executed.Removed two potential error sources in archer AI scripts.Reduced enemy spawn in goblin mine defend scenario.Fixed an AI problem in Marwan Strikes Back scenario.Corrected win conditions timing issues in several defend and recap scenarios.Removed spider webs' spike damage resistance.Fixed Nasrin's stats, items and portrait.Fixed dialog after losing preparation battle for first chimerologist.Fixed an issue with 3d models not disappearing in escape zones.Set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected.Fixed a potential dialog bug in the goblin mine.Made traps and interactive objects trigger if entities spawn on them.Fixed minor issues with barrel towers in a couple of maps.Fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil.Optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fights.Reduced resistances of insect warrior in Lorfas.Fixed a few missing sounds on interactive environment.Increased camera scroll speed on Adamant Map.Improved camera start locations in several defend and recap scenarios.
Adjusted size of deployment zones in several maps.Corrected Great Petrifier's dodge animation.Corrected Great Petrifier's collision for Line-Of-Sight calculations.Adjusted difficulty levels "easy" and "hard" to increase the difference (easy is.Increased exp costs of dualwield 1 and dualwield 2.Reduction of the offhand bonus of dualwield 1 and dualwield 2.Additional wound and increased aup costs for sniper.More damage and exp costs for aimedthrust maneuver.More aup damage and exp costs for feint maneuver.