#BLOODHUNT CLOSED BETA FULL#
Worst of all, should you confuse a NPC for an enemy during a skirmish and kill them, your cover is blown and every enemy in the match can see your exact location for a full minute. Jumping on cars sets off their car alarms for the same effect. Entering the indoor areas can sometimes trigger an alarm, tipping off nearby enemies to your location. These buffs could easily make a difference throughout a match, so make sure to keep an eye out for a meal.Īs you are a vampire, and you need to maintain the "masquerade" in order to not expose yourself as a vampire, the city and its people can also work against you.
![bloodhunt closed beta bloodhunt closed beta](https://www.repstatic.it/content/contenthub/img/2021/09/09/131959971-d455c7cc-833e-4dae-ba4f-2f11b7428d14.jpg)
These buffs will stack if you feed fast enough, including leveling up buffs you might have already found to make them stronger. Another improved my defense, while a third made my melee attacks stronger. One NPC I encountered regenerated my health one half-point per second for as long as the buff lasted. Feeding on these poor souls-you are a vampire after all-not only restores health, but sometimes offer specific buffs for a short time. NPC human citizens line the streets of Prague as you explore, the extrasensory "scanning" function allowing you to find them in real time. However, the vampires warring in the city aren't the only beings walking around, which touches on another of Bloodhunt 's crucial changes. Some buildings even have indoor areas, which could be hiding top loot or offer a place for you to hide in a pinch. Every structure in the game can be climbed, allowing for rooftop battles or scouting when planning your next move.
![bloodhunt closed beta bloodhunt closed beta](https://techprincess.it/wp-content/uploads/2021/06/Vampire-The-Masquerade-Bloodhunt-1-1.png)
It's a sprawling urban landscape with buildings that stretch to the sky. Let's start with the city of Prague, which serves as the map for Bloodhunt battles. The world of Bloodhunt seems ordinary, but even that holds some changes to the standard battle royale formula that really make this game stand out. This is an interesting change, defying one of the previously iron-clad rules of battle royale, and it makes the late-game section of a match very interesting. In one match an early safe zone was trapezoidal almost before constricting into a straight line, completely catching me off-guard.
![bloodhunt closed beta bloodhunt closed beta](https://techprincess.it/wp-content/uploads/2021/06/Vampire-The-Masquerade-Bloodhunt-1-1-390x220.png)
In Bloodhunt it can't be called a "circle" because it's simply not, it's an amorphous shape that makes the boundary between safe and deadly much more difficult to predict. In most battle royales that is a perfect circle, completely round and slowly shrinking until a match ends. Take "the circle," the ever-present barrier between the safe zone and the storm that will eventually kill anyone caught in it for too long. What's interesting is how the game tweaks those mechanics in order to present a more unique experience. Simple, easy to understand, and anyone who's played Fortnite or PUBG knows what to expect. Eventually the playing area gets constrained even further, forcing the players to group together and battle it out until the last vampire wins.